![]() This is always done in a way that is natural and makes sense from a story perspective. We want you to play the game the way you want to, so as you play the world will respond to your choices.Įach initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions. Many just want to tinker with the simulations in the game world. Others focus on building a strong army and exploring/conquering the realm. Some players want to focus on building an incredibly awesome city with happy, well-fed citizens. We know that there are lots of different play-styles for this kind of game. Deep gameplay systems that reward tinkeringĪ Living World that Responds to Your Play-style.A living world that responds to your play-style.We want to empower players to be creative not only when playing the game, but when determining the nature and content of the game itself. With Stonehearth, we want to capture the magical feeling we had as kids playing Dungeons and Dragons adventuring through store-bought game modules, but also writing our own modules and playing them out on graph paper. 2 A Living World that Responds to Your Play-style.RTS-style combat with an emphasis on tactics over micro management.Robust class trees for both combat and civilian units.Scripted RPG-style content to discover and adventure through.Creative building on both large and small scales, from cities to teacups.Randomly generated, destructible worlds built with voxels. ![]() Put it all together and you end up with something like this: We are also inspired by the games we loved as kids: the Warcraft RTS games, Final Fantasy Tactics, and pen and paper RPGs. Stonehearth’s simulation and city-building aspects are inspired by the great Dwarf Fortress and Minecraft. As your settlement grows, you will eventually train up a standing army then venture forth into the world, where greater challenges await. In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. It is made and published by Radiant Entertainment. ![]() The game is equal parts sandbox, RTS, and RPG. I bought it at full price during early access and I don't regret it, but now, at full release, I can only recommend it if it is on sale.Stonehearth is a game about building and conquest in an epic, fantasy setting. If you pay full price for it, make sure you know that. It becomes good with the right mods, like Ace and archipelago. If they had used an existing engine they would likely have run into fewer problems.Īs it stands, the game is decent as long as you aren't too ambitious with your town and population. The task of doing both, especially for a small studio, became monumental and unwieldy. A lot of the problems stem from them deciding to develop their own engine along side of the game. Unfortunately a bunch of features that were Kickstarter promises got cut, there are still a lot of bugs, and the game is not well optimized. They coded and implemented a tonne of new features (including a few odd ones), squash a bajillion bugs, then released. It's not surprising, as it could not stay in development forever. However, the last year of development felt rushed. That mostly continued after the studio was bought by Riot. They didn't just take in feedback and then put out bug fixes, they regularly streamed on twitch their development, from coding to voxel asset building to art to abstract game theory. One of my favourite things about it was that the Devs were making the game along side us. It was in alpha, so there were a ton of bugs, but even when I hit something gamebreaking I still enjoyed playing. I have put in around 500 hours worth of playtime, and although I wasn't a Kickstarter backer I did buy the game in early access when it hit alpha 10. ![]() TL DR I love the game to bits but I can't recommend it, especially at standard price. A bit late, but I'll throw in my two cents. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |