![]() If you’re looking forward the Ghost of Tsushima then you definitely need to see the new footage. The small stealth section on display looked a little more by the book when compared to the game’s uniquely paced combat system though. GHOST OF TSUSHIMA Gameplay Walkthrough Part 6,Ghost Of Tsushima Gameplay part 2,Ghost Of Tsushima gameplay part 1,Ghost Of Tsushima Gameplay part 3. Owners of a PS4 disc copy must insert it into the PS5 every time they want to download or play the PS5 digital version. ![]() It will be interesting to see how easily players can master the game’s samurai skills.Īn alternative playthrough of the same base shows Jin sneak through as a “dishonourable ghost”, eliminating enemies from the shadows and using distractions and tricks to defeat his Mongol enemies. If you already own a PS4 version of Ghost of Tsushima or Ghost of Tsushima DIRECTOR’S CUT, you can get the PS5 Ghost of Tsushima DIRECTOR’S CUT for a discounted price and you do not need to purchase this product. There are a range of combat stances and the way Jin moves from enemy to enemy looks silky smooth and cinematic. While so many games have claimed to do completely new things with in-game combat, this one looks like it actually might. Jin goes on to precisely mow down a camp of Mongols and, it has to be said, the game’s combat looks to have a unique rhythm and appeal. “As you can see the Mongols are everywhere on this island,” he said, “for Jin to succeed he has to use real, skilful precision.” Nate Fox, from Sucker Punch, walked players through the game’s combat. While Sekiro turns you into a reflex demon, GOT really takes you through the experience of becoming a badass samurai. ![]() As opposed to Sekiro, the combat has a bit more depth and the option of really badass Stealth gameplay. The developers will use environmental queues elsewhere too, as the developer explained that smokestacks, oddly shaped trees and wildlife behaving unusually can all point you in the right direction – towards quests, collectibles and more.īirds will lead the player to hidden locations and new quests, while finding a fox den and following a fox can lead players to the shrines dotted across the island. Ghost of Tsushima also has a very good combat system thats complex enough to keep you wanting to learn more and more. It’s a innovative approach for navigation and shows how eager Sucker Punch is to maintain the stunning aesthetics on the titular island of Tsushima. Literally, a gust of wind, pointing you in the right direction. One subtle touch particularly stood out – if you mark a destination on your map, there’s none of the usual glowing trails, or guiding lines on a mini-map, instead you’ll follow a ‘guiding wind’. ![]() Meanwhile the game’s central character, Jin, stood on a cliff, looking out over the game’s huge open world. Follow Ghost of Tsushima is an upcoming action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4. “Exploration has been at the heart of our open world design since the very beginning,” said developer, Jason Connell, from Sucker Punch. The game looked as stunning as ever as gamers were shown exploration mechanics, a cinematic black-and-white mode and new areas of the game. New Ghost of Tsushima gameplay was revealed yesterday. ![]()
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